If you would want to see the Game Design Document created for the module, just click the button… Thank You :)
My Role:
Lead Game Designer
Here’s a preview of the basic prototype
Assets, Textures and UV Maps PT2 (Digital Prototype)
Making improvements and focusing on the feedback from the team
Finding and Designing the right Sound (Digital Prototype)
After the Sound Design lecture, it really inspired me to make some sounds and this is juicy enough to understand my thinking
Sound Design w/Fernado Gimeno (New best friend)
The way I describe it…. Welcome to my world
Unity Training (My Own Time)
Because I’m not great at coding, how can i improve? Do some coding. This will help me further develop my own skills for prototyping so my designs can become a reality
You either die a hero, or live long enough to see yourself become the villian (Narrative Design)
Going over the knowledge of basic Narrative design, this lecture went over the simple Hero’s Journey which is still something that is used even today
Assets, Textures and UV Maps Pt.1 (Digital Prototype)
Using my skills of finding the right assets to good use for the digital prototype
The Beginning of the Endgame Pt.2 (Team-Talk Digital Prototype)
Avengers Assemble to create the newest weapon in their arsenal. The Digital Prototype
The Beginning of the EndGame (First meeting for Digital Prototype)
The Messenger has delivered what we have to develop the next stage of the process
Games (for Learning) Design
Learning the basics of simple gameplay for learning, definitely the eye-opening in terms of building substance
Playtest, Playtest, PLAYTEST!!!!
To get out of the mind of the designer and into the mind of the consumer, we have to make sure it works well enough to play without asking any questions
My Tomato, Your Tomato (Analysing Group Ideas)
I say this, you say that, and we come together to make a new track. It’s all about the collaborative efforts