Analogue Planning

I already had a pre-planned notion for what I wanted in my game ideas being that I wanted to implement fighting mechanics in them and somehow develop simple rule-sets for them.

I needed to implement my initial ideas and whilst still keeping it theme related for the “Wild West” so to follow through and what I learned from the lectures beforehand I needed to develop rules and stating them one by one so not only it’s easier for me, but for everyone else because at the end of the day, the designers mind isn’t the same as consumer. 

So the criteria I and the team created was to make it something that involves at least two people, so it will be a Multiplayer experience. So with that in mind, I initially thought of taking a deck of cards using it as material for the planning concepts.

First one, Has the rules as follows:

  • Each Player starts 15 Hit Points

  • Each Player starts with 3 cards in their hand

  • Each player is presented with 3 different decks, each with their own colour and each player has to draw one card from each

  • Each colour represents a Type

    • Red - Whip

    • Blue - Gun

    • Yellow - Horse

      • Red beats Yellow, Yellow beats Blue and Blue beats Red 

  • Each card has a number value which states the power value of the card and how much it it will damage the player if they lose

  • To begin each player must place one of their cards face down near their respective pieces and when both players have made their decision, flip both of the face-down cards face-up

  • Both players look at each card and calculate the result

    • Based on which cards have been placed the loser of the current round loses Hit points according to the value they placed down for example:

  • When the round is over both players put the cards they originally had face-down back at the bottom of coloured deck, depending on which one they chose

  • When both players have less than 3 cards in their hand they must draw one care from the top of the deck (which deck is determined by which colour is missing currently in each players hand)

  • The player that hits 0 Hit points first loses

The Second one was very similar to the first however I decided on tweaking the original but adding a different type of board with having two sections and adding a few extra rules:

  • Each card has a type and number

  • Each player now has 50 Hit Points

  • Each player can place two cards face down in whichever orientation they choose however are unable to change this decision after it’s been made

  • When the cards are placed flip them over and results are calculated 

  • Each zone is taken as separate calculations and then added together and proceeds as follows:

    • The card with the advantage of type gains a +4 on it’s number in each zone

      • If result wins the losing player takes the surplus number and minuses it from their current Hit points number

      • After calculation each card is placed on the bottom on the decks of their colour

      • If a draw happens then it counts as 0

  • Each player must draw until they have 3 cards in each of their hands and have to select from each of the three decks

Can’t wait to show the other guys what I came up with.

This is the concept on the board and ideations from expansion

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My Tomato, Your Tomato (Analysing Group Ideas)

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The First Team Meeting…