Why how-di-do? I think we done it

After the suggestions I made, Dan went back to his game and finalised it and I couldn’t be more happier as now I felt it’s easy, optimum fun and a big emphasis on teamwork to get this design down and even with all the various discussions we got the final product, initially I thought the board layout didn’t need any changing but I let Dan decide the final touch on the game as it was his idea to start with, just we collectively added all the feedback and gameplay design ideas that we could

I think the pictures can speak for themselves….

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Presenting time

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Playtest, Playtest, PLAYTEST!!!!