Playtest, Playtest, PLAYTEST!!!!
We later got a new version of the game sent to us giving us a new board to work with including classes for each unit in the game and finally a Saloon and coins added to the game.
Coins to use to make obstacles in the pathway and the saloon to revive team members if necessary, each unit has a different class and they can all do various things and shape the game, but there are 5 classes, so each player can deploy 5 units which I initially thought it didn’t work, and it did pose a problem with the the pacing, but then overall I did send over a document explaining the my thoughts on what could be changed if anything.
Play-testing it was essential to getting the results I think helped, then moving all sort of variables and rule changes, it really put into perspective how the game would be played and how important play-testing really is, because even if you think you have the best design in the world in theory, the practical session can tell a bigger picture and can present questions which is inform you where you need to improve on.