Presenting time

Finally came the time for Team Endgame to present our idea to the whole lecture hall and safe to say it went pretty successfully, even though I was very headstrong about idea of the board being bigger for players considering it would extend to to allow 4 players to not have super fast games but nevertheless I was impressed with the final result and didn’t want to change much at all and I was impressed with it.

The amount of questions that were asked from Hope Caton and Jarek Francik weren’t addressing problems to the overall play they were just asking the rules again with minimal impact on the result, it was more on the basis that maybe the rules were laid out too simply, but the it was good and they didn’t have anything negative to say about the idea in the end, even the theme was something they really appreciated. 

Here are the rules for the game:

And this was the final board for the game:

In conclusion, the teamwork and communication was something that was incredible as we were constantly giving feedback and sharing ideas whenever we could so the team was perfect in making the prototype that we needed, from a personal standpoint, to reflect on my performance I would say as a weakness it’s something I was constant working on leading the team to a successful result, however my own problem was when addressing my own idea for a prototype which I did need to verbally explain the gameplay and the rules, in addition, I need to consider presenting ideas in a simple format so then it’s easier to add rules on rather than just coming up with a bunch of crazy ideas at once and leaving players confused.

There was also the fact that I didn’t thoroughly think my paper prototype when it came to the equipment, but this is the first step that I understand, as I know personally some ideas are extremely ambitious and they need simplification before they can even be considered getting to that part of the design process.

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Games (for Learning) Design

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Why how-di-do? I think we done it