VR Interactive Game Museum

The Idea

I have a long love for History and for me it’s always so fascinating to understand the technological and social landscapes of times past to gather understanding of how as the Human Race has come far since the origin. Personally for me very fascinating but the trouble I find myself relating to these ideas they had back in the days, now I not saying that today is bad, we have evolved intellectually since then and have changed for the better, but it would be interesting to go back in time to see how things were right, that would be cool right?

So I wanted to make an immersive experience where these actions could come to life and make you beleive you are there, at least to a degree, I didn’t want to make something incredibly life-like, but the one way to really enjoy these times of old is thought museums. My thought was to create a Virtual Museum where not only will you learn about artefacts, that artefact will give you opportunity to visit that time period. An example, would be if you picked up a broom that was using by Street Sweepers in the Victorian age, once you picked it up, you will have to physical be a part of that environment, doing the duties of Street Sweeper without any of the ethical problems, just really gather a true understanding of History.

Design Process

This project was very research heavy, as I had to understand the method in which to make these interactions significant to the user as well as the potential risks to make for all users.

Whilst designing each of the mini-games that would be implemented, the inspiration had to be delivered by a certain activity that was performed based on the subject matter. Considering I wanted to make a game as part of a museum it would need a three-pronged process, a Hub world to introduce the player to the Museum and a method of player progression, different rooms which would contain an exhibit and finally the game levels. Additionally to make the Museum more immersive as if it were to mirror real-life application, NPC’s would also have to animations and to be scattered in the environment. Below is the general process which I followed:

Finally, I placed all of the inner workings inside a Miro Board in a structured manor.

Mechanics

The Player has the choice in how to move either using Locomotive Motion or Free Motion with the control stick, and can use the inner Transport system to get around the Museum to each Exhibit. When in Exhibits player can interaction with a different number of objects.

Some objects are too big to interact with but do allow players to gather descriptions of them by interacting with the environment and other objects once interacted with in a selected method, will teleport the player back in time relative to the object (for example, the Victorian times) offering a challenge to be completed or they can return to exploring the exhibit.

The user will be able to feel that they are travelling not only in the museum space, but also in time.

Created for the Meta Quest 2

Blog Process

Richard Wajman Richard Wajman

Supervisor Meeting 2

Having a supervisor meeting about the project overseaing the current things I have done since and catching up on what has been done

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Game Flow 2

Making the second Game Flow of the virtual musuem, I wanted to cover two very different ideas in general, as they seemed like different overall design choices and I like to proceed with multiple ideas based on my research

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Miracle Contact

Trying to get in contact with various Musuems to see if they would be open to sharing their knowledge in order for me to develop a theme for this project

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Game Flow 1

Going over the Game Flow for the virtual museum, this is first draft and it shows some basic design choices

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Brainstorming pt.2

Brainstorming the key concepts of the prototype and how they could be implemented

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Brainstorming pt.1

Going over some features from all of the secondary research (at least in terms of mediums that are out there) do discover what should be a part of the prototype

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Ethical Documentation pt.1

Going over ethical documentation as this project will involve other people that will make it a success

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Research pt.3

Doing the next part of my research, which really hits home, as we will be looking at the Assassin’s Creed Discovery tour at least they did their research into this for sure

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Supervisor Meeting 1

The first supervisot meeting. Honestly the result was good and seems happy with the progress and the proposal, it’s time to gather some more knowledge

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Other pieces or Ideas

Going over some interesting concepts I managed to think about and use. It’s mainly considerations of the design choices that could be for the museum part of the museum not the Game part of the museum

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Thin Air Exhibition

My personal research of visiting an interactive, yet not interactive experience

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The Proposal

Going over my proposal document for the project, these go over some the basics, but if you want to have a look you can, whether it’s relevant is up to you

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Research pt. 2

Looking into other mediums rather than ever present real-life institutions that are museums. Because I’m a game designer, looking into game and how virtual musuems are presented could allow this project to understand what needs or could be implemented into the prototype

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Research pt.1

Going over the current applications of virtual museums and hwo they relay their educational content as well as what they lack in order to make them believable and effective museum experiences

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Inception of the concept

Going over the beginning of the idea, it was an interesting start and we are gonna talk about virtual musuems

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