Game Flow 2

This game flow differ much more from the first, where in this case similar to most museums, where in the previous case the player would have the freedom to move around, they would really and truly go back and forth in comparisomn to this game flow, the player will still have the freedom to move, but instead of havoing to back and forth, they need to progress forward and only forward to reach the end goal of the beginning.

This is extremely similar to current museum set-ups in real life but sometimes they can offer even more freedom by allowing the user to explore the museum without having a set path, rather letting the user figure that out by themselves. For this game flow, the player has to progressive go from room to room with slightly increasing difficulty of mini games (although for the sake of the flow it says 4 for each, it can general vary). If the player is going from Room 1 to Room 2, the player has to complete the mini-games and after completing one, they get a puzzle piece, the idea would be that the puzzle piece will become a visual cue on the door to represent to the player that this is the door to get to the next room. Once the player has completed all the mini-games in the room they can move on to the next one.

Similar to the idea that to activate these mini-game the player will have to interact with the artefacts is something that should be evident, but as a thought I had, the method in which they interact with the game object can determine certain factors. for example, I was thinking that to activate the mini game the player needs in order to progress, they will have to interact with the artefact object in a certain method to start the game, like if it’s a walkie-talkie, they have to rotate the object using the VR controllers to find the correct button to activate the game.

From here on out, we move on to Supervisor meeting number 2.

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Miracle Contact