Unity Implementation pt3
So from here on taking the original sketches into consideration, the next step was the implement the level design directly into the Unity Engine, so with this post in general there won’t be much explaining as it would be going over the same things from the sketches, so I’ll just state them here. Although some of the screenshots don’t present the full image, it presents the idea clearly with each level.
Game 1 - Race of the Buses
Game 2 - Steam Struggle
Game 3 - Wave The Flag
Game 4 - Cruise Control
Game 5 - Class Connection
Game 6 - No Bridge, No Problem
Next Steps
From here the idea would be to implement the actual game part of the game, but with time running out I’m don’t think it is possible at this point. I’m going to be working on Game 1 and Game 5 as these are the game which I can imagine being the mini-games that not only visually explain my point, but have been the the most developed even Level Design-wise, so with that in my mind, it’s time to make them a reality.