Casual Gaming

During this module, the idea was to understand the consumer who are into the casual games market, where games themselves don’t inspire too much challenge and allow to the player to play at a leisurely paces. A game for relaxation purposes

Just like most people, there is always that one game I can come back to to help relax myself. Mainly, these games I find can be easily accessible and what device is easily accessible…. that’s right Mobile Devices.

In this case, it wasn’t just to design the game, but also a few UI elements that help emphasis the functionality of the game, making sure it considers any accessibility issues as well.

The Idea

The concept was to be fairly simple and nothing too complicated I was fascinated with idea of bubbles and it just kind of stuck that way, wasn’t any more elaborate than that

The Game Design

During the time, Mobile games started to become a popular idea as it could push loads amazing and fun games to the market which didn’t stretch the brain and adding that casual elements is what I wanted to do, but I wanted to implement something different and something that had rarely been touched since the inception of mobile devices.

Using the gyroscope!!!!!!

I remember when the iPhone first came out with this capability, there was a simple Maze game called Labyrinth incorporated it the gyroscope fairly effectively, and I wanted to develop something similar. In my concept the player would have to go on a continuous maze whilst a big yellow bubble is trying to pop you throughout the experience whilst collecting items along the way. These items add abilities to the player such as:

  • Increasing speed of the player

  • Decreasing the speed of the bubble that’s trying to catch you

  • Increasing the amount of lives

  • Increasing the score

  • Allow you to travel through walls for a limited amount of time

  • Increasing draw distance of vision so you can anticipate changes to the maze more easily

The controls to the game would use either tap functionality (similar to a point and click model) or the gyroscope to move the ball at a certain velocity, these options should give the player some accessibility functions, and can willing turn off the gyroscope if necessary.

The Menu Screens

This again would be similar to how the game would play, but at the bottom of the screen, you will see a ball that needs to move to either side splitting into 3 sections, depending on the section, it would highlight which option, however, this can also be used as a touch screen, but the pause screen removes the option of the gyroscope to fully make it easier for everyone to stop when they need to. These are shown down below

Previous
Previous

Games for Learning

Next
Next

Research Practice