The Idea
During the module we had to create a linear narrative based game that takes it’s inspiration from piece of current accessible media, meaning books, movies, just any franchise really, but the twist being that it has to not have a game currently made about it.
I voted to look into short stories, The Monkey Paw ( and develop into a game. The novel itself revolves around the main character making wishes to which translated into a game -sense would make me think about a branching narrative game, although I knew it wasn’t supposed to be expansive. The idea could change as followed a series of easy to understand references and with all endings ending in a sad way as restricted by the idea of The Monkey Paw. If unfamiliar, when someone makes wish with the Monkey Paw, one finger on the paw will go down, even though your wish was granted, it often provides this wish with some type of unfortunate circumstance.
The Team
THE MONKEY PAW
Pruthvi Manohara - Lead Game Designer
Nitish Nallamachu - Narrative and Gameplay Programmer
Moushmi Padmanaban - Animation
Mechanics
Below is one path of the narrative in the gameplay
Process
Extra Features
This goes over extra features such as the Narrative Background and Achievement lists to add both replayability and world-building
Story-Flow Diagram
The purpose of extending the story is where a Story flow was created in order to define each choice the player should be able to take. Two type of choices where one gives more world-building and the other changes the narrative
Designing the Narrative
Taking concepts from the Narrative, the point was the expand narrative tools to create a believable world for the player
The Selection of the Story
The Story of the Monkey Paw, this was rthe idea of how it could be implemented in