Story-Flow Diagram

Act 1

To make this idea simple enough, the Narrative will be split into two acts. Act 1 will show everything before the player has to make a wish, and Act 2 will be to culmination of the Narrative Branches being split once the player has decided on which wish they chose. This means for Act 1 we can use all the material before the wish part and allow room to expand on the characters and their interactions, but again adding choices was crucial so the general idea was to expand on their interactions between Wife, Son and Morris who are the main characters.

Act 2

With Act 2, with each choice they needed to be relayed with detail and to pilot the game into this Act, the player has 4 main choices (there is a secret 5th one before these choices are revealed to the player). These choices are

  • Did Not Wish

  • Wish for 200 Pounds (which is the original story)

  • Bring back the dead (an old family member)

  • To live Forever

Picture yourself having this object and laughing that something so small could even make these ideas possible, having an object that can make a miracle happen is genuinely a laughable concept if applied to real-life so if anyone had these ambitions the most common would be to see an old member of the family, to live forever, or for infinite wealth as mostly these are the common problems one faces in life.

For the Did Not Wish pathway, our main character would then swap to the Son character because of his ambition and his young attitude being confident and pompous, he has nothing to lose so he instead wishes instead of the Father.

Also in accordance with the Voice Recognition, with each choice on the story-flow diagram, verbs have been used as to be the most identifable word in order to correlate to the software

This is the full story-flow diagram below and you can click on it to get a better view.



Previous
Previous

Extra Features

Next
Next

Designing the Narrative