Unity Implementation pt1
I already came into this project having an understanding of using the Unity Game Engine so the process I chose to go with this similarly to how I design games is taking a step-by-step approach, so I wanted to create gray-boxed levels based on the original sketches that I made, and so I did using Unity’s in-build ProBuilder. That thing is an amazing piece of packaging, honestly
Museum Hub World
Player Perspective of the blocked out levels
Room Template
Next Steps
From here obviously was time to texture and populate the environment with Sound, Artefacts and Colour effectively, then would come the work of the coding, by implementing the basic movement, interactions and UI elements fitted with descriptions of artefacts that would also be placed into the environment, thankfully I had ideas already on how to do that taking the formula from National Gallery Online.