Research Material pt2
To prepare with refining the game and the knowledge of VR development, I looked into various sources to help with VR development in Unity Game Engine. As I personally have never developed anything on within VR, I needed all the help I could get. Thankfully I found a couple of people through YouTube (obviously) and it ended up helping me understand how I can apply those principles to my design.
Justin P Barnett, Bliz Studio and Fist Full of Shrimp were the main channels I would visit to gain that insight. I learned how Unity uses VR controllers and allowed me to create everything in the world that I needed. Understanding the application of Sockets and UI menus that are implemented into VR games. The fundamentals presented in all of these channels gave waves to my ideas of general interactions that could be implemented in a VR space with the inclusion of how to ensure that movement could be considered as it can lead to health issues, however some people may already be comfortable with moving in a 3D VR environment spawning the idea of allowing players to switch between Free Movement or Locomotive Mode, adding more choices for accessibility reasons and therefore also still having movement within the museum still somewhat believable to the player comfort.
Next steps
Considering I’ve looked into these various methods of implementation and really scanned through this channels, the videos I provided is just a little taste, I really understand what I’m doing in that regard, so now I really have to take the mini-games I have refine their design, after that move to curating the correct artefacts I can gather (I don’t have much time to really make some of these artefacts myself so it mostly will be creative common licensed content unfortunately) for the whole experience and then move on to the level designs.