Control Scheme (Hub World)
The considerations for VR has to be limited in general because again, it is due to potential health risks so the idea of moving inside a Virtual Museum can be quite daunting in that way. My vision for the game was make is simpler for the end user. The idea was to make the game easier for everyone and split the main tasks in the Hub World being exploration and interaction.
What I mean by exploration is the ability to move around in the environment, players should be able to only move around when doing so and to make things easier visually, this would be the main function. The player should be able to move freely how they want switching from different movement types and finally being able to simplify the method of interaction. So let’s call this mode Exploration Mode, then if the player wants to interact with certain items, they will enter Interaction Mode.
Within Interaction Mode, the player will remain static, they are able to move, grab, touch the objects only with their hands and are unable to move their physical body in the virtual space (this position would be determined by the Level Design) obviously they can move their head around but ultimately keeps them stable and in place to stop any further confusion, they can leave this mode at any time they want to which will put them back in Exploration Mode.
Having splitting these options for the player should create a smooth experience which doesn’t hinder player interaction and keep s things easier to manage for user experiences.