Technical Design Pt.2

Moving on to the second part of the technical design, one thing I didn’t have figured out was the Ultimate Attack, considering that our game would take place on multiple planets this would the only thing in terms of a Alien Resource which would be different would be the final attack, adding a unique variation of gameplay. So with the final mechanic for the Aliens will be their Ultimate Attack and based on the planets and the element they represent

Ultimate Attack

So below is a graph showing each planet and what element they represent, then what would be the unique ability that the Alien will have on each planet, how long should it last for and also what is it intended to look like.

This table details what should happen practically and visually for all players in the map so that way there is some type of synchronisation in gameplay between all players.

Next Steps

Now really and truly, the next part is to finish the puzzles and they would dictate how the game will work for the rest of the players. If there is no map, or obstacles, it becomes redundant.

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Level Design Pt 4

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Technical Design