Last Minute Issues (Digital Prototype)
There were a few issues when it came to the last hurdle, literally as it was about to become a new day we had some issues with the final final version.
Dan expressed these issues in the chat saying there was something wrong with the material and looked all stretched on the game, even with my UV mapping working on my side and him importing it, there still seemed to be an issue, so I have to deliver a Masterclass In basic UV mapping to a newcomer.
Thankfully, I did a good job on that front.
Another issue arose as when Dan created the final build, the level wasn’t even there, even though it was in Unity and it was a little something that was initially a weird issue. HOW COULD IT BE GONE WHEN I MADE IT?
Seems like everything I made was causing an issue, but it had something to do with the mesh and script of ProBuilder so I will take this into account when making anything in the future that way