Audio Design pt 2

Continuing on with the score on the previous one, the next step from the main menu would be to produce audio for the actual game, specifically the background music that will effect the gameplay. Because the game has a timer it needs to feel like there is a bit of pressure to finish. hence why the sound is faster than normal.

However, the sounds need to stay similar to the previous one aswell, so keeping with the hard synths and the bass sounds gives it that space future type of feel, which is what we are looking for.

There are two variations of the sound, mainly to allow the player to feel there are differences with the level, at least currently that is how many that have been made to preview these amazing pieces of music, you can do below:

Next Steps

Really and truly to create a few more scores for the background and then make or find assets for the audio in the game.

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Testing

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Next

Live Ops pt 2