Mechanics Build Pt.3 (Final Game Design Project)
Now refining the concept of the mechanics on the levels have been going well, with the go of the first level being a prison break in terms of the narrative, all the concepts I have work and only the first level is something we should really show for the prototype.
Now the design has improved and looked like this: (ps. you can click on each them to enlarge the image)
There will only be 4 levels in the first Chapter and the introduction of mechanics will be gradual but with these steps being also in place I can now move on to Designing the levels, maybe not incoporating narrative concepts but now the position of where the player will be in a 3D space is also important in delvering how challenging the steps will be for the game.